代表性论文
(1) Text2Reaction : Enabling Reactive Task Planning Using Large Language Models, IEEE ROBOTICS AND AUTOMATION LETTERS, 2024, 第 10 作者(2) SpectrumNet: Spectrum-based Trajectory Encode Neural Network for Pedestrian Trajectory Prediciton, IEEE ICASSP 2024, 2024, 第 5 作者(3) SD-MVS: Segmentation-driven Deformation Multi-View Stereo with Spherical Refinement and EM optimization, AAAI Conference on Artificial Intelligence, 2024, 第 5 作者(4) DTDNet Dynamic Target Driven Network for Pedestrian Trajectory Prediction, Frontiers in Neuroscience, 2024, 第 6 作者(5) Data-driven based double-layer bicycle simulation model, COMPUTER ANIMATION AND VIRTUAL WORLDS, 2023, 第 6 作者(6) 行人运动建模研究综述, Survey of Pedestrian Motion Modeling Methods, 计算机辅助设计与图形学学报, 2023, 第 6 作者(7) CVTP3D: Cross-view Trajectory Prediction Using Shared 3D Queries for Autonomous Driving, IJCAI 2023, 2023, 第 5 作者(8) A Fusion Crowd Simulation Method: Integrating Data with Dynamics, Computer Graphics Forum, 2022, 第 6 作者(9) Modeling and simulation analysis of crowd evacuation behavior under terrorist attack, PHYSICA A-STATISTICAL MECHANICS AND ITS APPLICATIONS, 2022, 第 4 作者(10) Automatic and real-time green screen keying, VISUAL COMPUTER, 2022, 第 5 作者(11) R-CTM: A data-driven macroscopic simulation model for heterogeneous traffic, Computer Animation and Virtual Worlds, 2022, 第 4 作者(12) A Pyramid Semi-Autoregressive Transformer with Rich Semantics for Sign Language Production, SENSORS, 2022, 第 4 作者(13) Robust 3D reconstruction from uncalibrated small motion clips, VISUAL COMPUTER, 2022, 第 3 作者(14) Spatial-Temporal Graph Transformer With Sign Mesh Regression for Skinned-Based Sign Language Production, IEEE ACCESS, 2022, 第 4 作者(15) DeepORCA: Realistic Crowd Simulation for Varying Scenes, Computer Animation and Virtual Worlds, 2022, 第 5 作者(16) Deep images enhancement for turbid underwater images based on unsupervised learning, COMPUTERS AND ELECTRONICS IN AGRICULTURE, 2022, 第 6 作者(17) 一种基于遮罩的稀疏点云滤波算法, 计算机科学, 2022, 第 4 作者(18) MoFiM: A morphable fish modeling method for underwater binocular vision system, COMPUTER ANIMATION AND VIRTUAL WORLDS, 2022, 第 7 作者(19) Hierarchical Subgoal Generation from Language Instruction for Robot Task Planning, Chinese Automation Congress, 2022, 第 4 作者(20) Neural Symbol Grounding with Multi-Layer Attention for Robot Task Planning, The 2022 IEEE-RAS International Conference on Humanoid Robots(Humanoids), 2022, 第 6 作者(21) Data-driven based double-layer bicycle simulation model, COMPUTER ANIMATION AND VIRTUAL WORLDS, 2022, 第 6 作者(22) Towards Adaptive Behavior Trees for Robot Task Planning, Chinese Automation Congress, 2022, 第 4 作者(23) 丝路文化虚拟体验中的多视角立体重建技术研究, Research on Multi-View Stereo 3D Reconstruction in Virtual Reality System of Silk Road Cultural Inheritance, 计算机学报, 2022, 第 4 作者(24) Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks, PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 2021, 第 7 作者(25) Learning a shared deformation space for efficient design-preserving garment transfer, GRAPHICALMODELS, 2021, 第 6 作者(26) High accuracy and geometry-consistent confidence prediction network for multi-view stereo, COMPUTERS & GRAPHICS-UK, 2021, 第 5 作者(27) Resilient Navigation among dynamic agents with hierarchical reinforcement learning, Computer Graphics International (CGI), 2021, (28) Saliency-dependent adaptive remeshing for cloth simulation, TEXTILE RESEARCH JOURNAL, 2021, 第 6 作者(29) A Survey on Visual Traffic Simulation: Models, Evaluations, and Applications in Autonomous Driving, COMPUTER GRAPHICS FORUM, 2020, 第 5 作者(30) 基于深度图的水面重建, Depth image based fluid reconstruction, 高技术通讯, 2020, 第 3 作者(31) 基于多粒度聚类的测井曲线自动分层识别方法, Automatic layering recognition method for logging curves based on multi-granularity clustering, 高技术通讯, 2020, 第 4 作者(32) 基于引导对抗网络的人体深度图像修补方法, Human Depth Maps Restoration Based on Guided GAN, 系统仿真学报, 2020, 第 4 作者(33) A Deep Learning-Based Framework for Intersectional Traffic Simulation and Editing, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2020, 第 3 作者(34) Confidence-Based Large-Scale Dense Multi-View Stereo, IEEE TRANSACTIONS ON IMAGE PROCESSING, 2020, 第 3 作者(35) How Can I See My Future? FvTraj: Using First-person View for Pedestrian Trajectory Prediction, ECCV 2020, 2020, 第 5 作者(36) Depth Camera Based Fluid Reconstruction and its Solid-fluid Interaction, International Conference on Computer Animation and Social Agents, 2019, 第 5 作者(37) SEGY格式地震数据的三维可视化, THREE-DIMENSIONAL VISUALIZATION OF SEISMIC DATA IN SEGY FORMAT, 计算机应用与软件, 2019, 第 4 作者(38) Depth Maps Restoration for Human Using RealSense, IEEE ACCESS, 2019, 第 4 作者(39) Multivariate visualization for atmospheric pollution, JOURNAL OF VISUALIZATION, 2019, 第 5 作者(40) STGAT: Modeling Spatial-Temporal Interactions for Human Trajectory Prediction, 2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2019), 2019, 第 5 作者(41) 一种基于视频数据的服装显著性预测方法, A Clothing Saliency Prediction Method Based on Video Data, 图学学报, 2019, 第 5 作者(42) Joint Prediction for Kinematic Trajectories in Vehicle-Pedestrian-Mixed Scenes, 2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2019), 2019, 第 4 作者(43) An Emotion Evolution based Model for Collective Behavior Simulation, ACM SIGGRAPH SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES (I3D 2018), 2018, 第 6 作者(44) Radiative Transport Based Flame Volume Reconstruction from Videos, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2018, 第 4 作者(45) Efficiency Group Interaction Between Participants and Large Display, 2017 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV 2017), 2017, 第 5 作者(46) 基于骨架匹配的人体轮廓线提取, Human Contour Extraction Based on Skeleton Matching, 系统仿真学报, 2017, 第 4 作者(47) 基于案例库的室内区域自动布局方法, Automatic Indoor Areas Layout for Indoor Scenes Based on Example Database, 计算机辅助设计与图形学学报, 2017, 第 6 作者(48) 面向应急撤离的人员疏运方案可视化编辑方法, Visualized Editing Method on Evacuation Schemes Facing Emergency Simulation, 计算机辅助设计与图形学学报, 2017, 第 5 作者(49) A geometric control of fire motion editing, VISUAL COMPUTER, 2017, 第 3 作者(50) 流场可视化的最优视点选择方法, Optimal Viewpoint Selection for Texture-based Flow Visualization, 计算机辅助设计与图形学学报, 2017, 第 3 作者(51) 基于图像的启发式三维火焰重建算法, Heuristic 3D flame reconstruction from images, 高技术通讯, 2017, 第 4 作者(52) 基于复合模型的家居场景生成方法, Composite Model for Home Furnishing Generation, 计算机学报, 2017, 第 4 作者(53) A geometric control of fire motion editing, VISUAL COMPUTER, 2017, 第 3 作者(54) 复杂路网内大规模车辆运动的仿真, Simulating Large Scale Traffic in Complex Networks, 计算机学报, 2017, 第 5 作者(55) 面向大规模场景的多片元效果高效绘制, Efficient Rendering of Multi Fragment Effects for Massive Scene, 计算机学报, 2017, 第 3 作者(56) 三维汽车群组动画仿真研究综述, Survey of Three-Dimension Traffic Animation, 计算机辅助设计与图形学学报, 2017, 第 5 作者(57) 增强纹理平流算法研究, Enhanced Texture Advection Algorithm, 计算机辅助设计与图形学学报, 2017, 第 3 作者(58) On learning the visibility for joint importance sampling of low-order scattering, NEUROCOMPUTING, 2017, 第 4 作者(59) Stroboscope Based Synchronization of Full Frame CCD Sensors, SENSORS, 2017, 第 6 作者(60) Progressive light volume for interactive volumetric illumination, COMPUTER ANIMATION AND VIRTUAL WORLDS, 2016, 第 3 作者(61) 一种骨架驱动的近岸涌浪动画合成方法, Synthesis of Coastal Swell Animation Driven by Skeleton, 软件学报, 2016, 第 4 作者(62) 基于Voronoi图的室内布局评价方法, Evaluation Method for Interior Layout Based on Voronoi Diagram, 系统仿真学报, 2016, 第 4 作者(63) Pipelining image compositing in heterogeneous networking environments, COMPUTER ANIMATION AND VIRTUAL WORLDS, 2016, 第 3 作者(64) View synthesis with 3D object segmentation-based asynchronous blending and boundary misalignment rectification, VISUAL COMPUTER, 2016, 第 4 作者(65) Efficient level of detail for texture-based flow visualization, COMPUTER ANIMATION AND VIRTUAL WORLDS, 2016, 第 3 作者(66) Cloth Deformation Prediction Based on Human Motion, 2016 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV 2016), 2016, 第 4 作者(67) Real-time online learning of Gaussian mixture model for opacity mapping, NEUROCOMPUTING, 2016, 第 4 作者(68) 在线片元剔除的多片元效果高效绘制方法, Online Fragment Culling for Efficient Rendering of Multi-Fragment Effects, 系统仿真学报, 2016, 第 3 作者(69) Hybrid Transmittance Fitting for Rendering Transparency on the GPU, INTERNATIONAL JOURNAL OF PATTERN RECOGNITION AND ARTIFICIAL INTELLIGENCE, 2016, 第 4 作者(70) 异构环境下基于分组的图像合成算法, Group-based Image Compositing in Heterogeneous Environments, 系统仿真学报, 2015, 第 3 作者(71) 异构环境下顺序无关的图像合成算法, Order-independent Image Compositing in Heterogeneous Environments, 系统仿真学报, 2015, 第 3 作者(72) 基于GPU的支持多重散射的体光照技术, A GPU-based volume illumination technique supporting multiple scattering, 高技术通讯, 2015, 第 4 作者(73) Co-matting of Image Pairs, CGI 2015, 2015, 第 5 作者(74) 基于双重优化的连续手势识别方法, A Double-Optimization Approach for Continuous Gesture Recognition, 图学学报, 2015, 第 4 作者(75) 基于实例数据分析的多精度网格布料动画, Multi-Resolution Cloth Based on Animation Instances, 计算机学报, 2015, 第 3 作者(76) Reliable Fusion of Stereo Matching and Depth Sensor for High Quality Dense Depth Maps, SENSORS, 2015, 第 4 作者(77) 基于RGB-D深度相机的室内场景重建, Improved RGB-D camera based indoor scene reconstruction, 中国图象图形学报, 2015, 第 4 作者(78) An efficient lane model for complex traffic simulation, COMPUTER ANIMATION AND VIRTUAL WORLDS, 2015, 第 4 作者(79) 基于纹理的多分辨率流场可视化算法, Texture-Based Multiresolution Flow Visualization, 计算机研究与发展, 2015, 第 3 作者(80) 3D entity-based stereo matching with ground control points and joint second-order smoothness prior, VISUAL COMPUTER, 2015, 第 4 作者(81) 基于物理的角色动画合成方法综述, Survey of Physics-Based Character Animation, 计算机研究与发展, 2015, 第 4 作者(82) 基于凸规划的机械臂轨迹规划方法, A convex optimization approach for path tracking of robot manipulators, 高技术通讯, 2014, 第 5 作者(83) 基于分块的人体运动跟踪控制器, Block-based Locomotion Controller for Physics-based Character, 系统仿真学报, 2014, 第 2 作者(84) 基于二阶倒立摆的人体运动合成, Locomotion Synthesis for Humanoid Character Based on a Double Inverted Pendulum Model, 计算机学报, 2014, 第 4 作者(85) An all-in-one efficient lane-changing model for virtual traffic, COMPUTER ANIMATION AND VIRTUAL WORLDS, 2014, 第 4 作者(86) Optimization-based group performance deducing, COMPUTER ANIMATION AND VIRTUAL WORLDS, 2014, 第 4 作者(87) 针对车辆群组动画仿真的路网语义模型, A Semantic Model of Road Networks for Traffic Animations, 计算机辅助设计与图形学学报, 2014, 第 4 作者(88) 三维流场的流线提取算法, Streamline Selection Algorithm for Three-Dimensional Flow Fields, 计算机辅助设计与图形学学报, 2013, 第 3 作者(89) 基于二阶锥规划的运动控制相机轨迹跟踪研究, Motion control camera tracking based on second cone programming, 高技术通讯, 2013, 第 4 作者(90) Case Study: GPU-based 3D Multivariate Visualization Framework for Atmospheric Pollution Research Applications, Proceedings of the 26th International Conference on Computer Animation and Social Agents, 2013, 第 3 作者(91) 基于关键状态的虚拟人组合任务分层规划方法, Hierarchical Task-planning Method Based on Key-state for Virtual Human, 系统仿真学报, 2013, 第 4 作者(92) 基于三角形自适应细分的有效光照烘焙方法, Efficient Light Baking Based on Adaptive Triangle Subdivision, 计算机学报, 2013, 第 5 作者(93) 人体运动的风格图模型, Style Graph for Human Motion, 计算机辅助设计与图形学学报, 2013, 第 3 作者(94) Adaptive mesh subdivision for efficient light baking, VISUAL COMPUTER, 2012, 第 5 作者(95) Strict constraints on 2D primitive pairs for engineering symbol recognition:Theory and application, SCIENCE CHINA-INFORMATION SCIENCES, 2012, 第 4 作者(96) Realistically rendering polluted water, VISUAL COMPUTER, 2012, 第 4 作者(97) 基于动态位置约束的布料变形方法, Cloth Animation Based on Dynamic Position Constraint, 系统仿真学报, 2012, 第 4 作者(98) 基于分支定界法的运动控制相机轨迹跟踪, Branch-and-bound Algorithm for Motion Control Based on Camera Tracking, 系统仿真学报, 2012, 第 4 作者(99) 一种有效的隐式约束动力学布料动画方法, Cloth Animation Based on Implicit Constraint Dynamics, 计算机研究与发展, 2012, 第 3 作者(100) Strict constraints on 2D primitive pairs for engineering symbol recognition:Theory and application, SCIENCE CHINA-INFORMATION SCIENCES, 2012, 第 4 作者(101) 布料动画方法研究进展及问题, Advances and Challenges in Cloth Animation, 计算机学报, 2012, 第 4 作者(102) 基于区间树硬件加速索引的Marching Cubes算法, Hardware-Accelerated Interval Tree Index for Marching Cubes, 计算机辅助设计与图形学学报, 2012, 第 5 作者(103) Planning interactive task for intelligent characters, COMPUTER ANIMATION AND VIRTUAL WORLDS, 2012, 第 4 作者(104) 一种优化的可变形物体碰撞检测算法, Improved Collision Detection Algorithm for Deformable Models, 计算机仿真, 2012, 第 4 作者(105) 基于运动控制的相机运动跟踪方法研究, 中国图像图形学报, 2012, 第 4 作者(106) Strict constraints on 2D primitive pairs for engineering symbol recognition:Theory and application, Strict constraints on 2D primitive pairs for engineering symbol recognition:Theory and application, 中国科学:信息科学(英文版), 2012, 第 4 作者(107) Importance sampling for volumetric illumination of flames, COMPUTERSGRAPHICSUK, 2011, 第 4 作者(108) 一种自适应的粒子水平集算法, An Adaptive Particle Level Set Method, 计算机研究与发展, 2011, 第 3 作者(109) Skeleton-based control of fluid animation, VISUAL COMPUTER, 2011, 第 4 作者(110) 逼真可控的火焰动画框架设计与实现, Frame design and implementation of realistic and controllable fire animation, 计算机应用, 2011, 第 4 作者(111) Exploring Non-Linear Relationship of Blendshape Facial Animation, COMPUTER GRAPHICS FORUM, 2011, 第 4 作者(112) 多人实时协同设计在虚拟家装系统中的研究与实现, Research and implementation of Multi-user real-time collaboration in virtual house decoration system, 微计算机信息, 2011, 第 2 作者(113) 沉浸式虚拟装配中物体交互特征建模方法研究, Interaction Feature Modeling of Virtual Object in Immersive Virtual Assembly, 计算机研究与发展, 2011, 第 6 作者(114) 基于关键姿态分析的运动图自动构建, Key-Postures Based Automated Construction of Motion Graph, 计算机研究与发展, 2010, 第 4 作者(115) 人体运动仿真综述, A Survey of Physics-Based Human Motion Simulation, 计算机研究与发展, 2010, 第 3 作者(116) Geometry-based control of fire simulation, VISUAL COMPUTER, 2010, 第 4 作者(117) 基于Level-Set的火焰动画生成方法研究, Generation of Fire Animation Based on Level-Set, 计算机研究与发展, 2010, 第 2 作者(118) 人群疏散虚拟现实模拟系统——Guarder, Guarder:Virtual Drilling System for Crowd Evacuation Under Emergency Scheme, 计算机研究与发展, 2010, 第 1 作者(119) 一种面向流体仿真的场景处理方法, A Scene Processing Method for Fluid Simulation, 计算机辅助设计与图形学学报, 2010, 第 4 作者(120) 一种基于混合模型的实时虚拟人服装动画方法, Real-Time Garment Animation Based on Mixed Model, 计算机研究与发展, 2010, 第 4 作者(121) 基于图像的几何建模技术综述, Survey of Shape from Image, 计算机研究与发展, 2010, 第 3 作者(122) 布料运动模型参数学习方法, Parameters Learning for Cloth Simulation, 计算机辅助设计与图形学学报, 2010, 第 3 作者(123) 群组动画中的队形约束与控制方法, Shape Constraining and Control in Crowd Animation, 计算机辅助设计与图形学学报, 2010, 第 4 作者(124) Continuum crowd simulation in complex environments, COMPUTERS & GRAPHICS-UK, 2010, 第 6 作者(125) 基于参数化运动合成的运动图构建及其应用, Motion Graph Construction Based on Parametric Motion Synthesis, 计算机仿真, 2009, 第 2 作者(126) Recent advances on virtual human synthesis, Recent advances on virtual human synthesis, 中国科学:F辑英文版, 2009, (127) 虚拟人合成研究进展, 中国科学. F辑, 信息科学, 2009, 第 2 作者(128) LEARNING LOCAL MODELS FOR 2D HUMAN MOTION TRACKING, 2009 16TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOLS 1-6, 2009, 第 5 作者(129) 基于动作单元分析的人体动画合成方法研究, Human Animation Synthesis Based on Primitive Movement, 计算机研究与发展, 2009, 第 2 作者(130) 人体运动的函数数据分析与合成, Motion Synthesis for Virtual Human Using Functional Data Analysis ~, 软件学报, 2009, 第 2 作者(131) 基于场景结合的大规模动态群体可见性计算方法, Visibility Culling for Large Dynamic Crowds within Buildings, 计算机辅助设计与图形学学报, 2009, 第 4 作者(132) Recent advances on virtual human synthesis, SCIENCE IN CHINA SERIES F-INFORMATION SCIENCES, 2009, 第 2 作者(133) Efficient motion data indexing and retrieval with local similarity measure of motion strings, VISUAL COMPUTER, 2009, 第 3 作者(134) 基于运动序列分割的运动捕获数据关键帧提取, Extraction of Keyframe from Motion Capture Data Based on Motion Sequence Segmentation, 计算机辅助设计与图形学学报, 2008, 第 2 作者(135) 一种姿态无关的人体模型骨骼提取方法, Pose-Independent Joint Extraction from Scanned Human Body, 计算机研究与发展, 2008, 第 2 作者(136) 碰撞响应中方向穿透深度算法的研究, Research on Directional Penetration Depth Algorithm in Collision Response, 计算机研究与发展, 2008, 第 2 作者(137) 基于物理的人体空中运动仿真, Physics-Based Simulation of Human Motion in Flight, 软件学报, 2008, 第 3 作者(138) 一种基于采样点的大规模群体实时三维可视化方法, A Point Based Large-Scale Crowds Real-Time 3D Visualization Method, 计算机研究与发展, 2008, 第 4 作者(139) 基于点采样的大规模三维模型显示, Point- Based Rendering of Large -Scale 3D Models, 计算机仿真, 2007, 第 4 作者(140) Automatic joints extraction of scanned human body, DIGITAL HUMAN MODELING, 2007, 第 2 作者(141) 一种用于群体模拟的分层次避障法, Hierarchical Obstacle Avoidance for Crowd Simulation, 计算机研究与发展, 2007, 第 2 作者(142) 数字化三维蹦床运动模拟与仿真系统——VHTrampoline, Digital 3D Trampoline Simulating System: VHTrampoline, 计算机学报, 2007, 第 1 作者(143) 一种视频驱动的三维人体动画合成方法, A Video-driven Approach to 3D Human Animation Synthesis, 系统仿真学报, 2007, 第 4 作者(144) 基于局部支撑姿态的逆运动学求解, Inverse Kinematics Using Local Support Poses, 计算机学报, 2007, 第 2 作者(145) Motion Edit with Collision Avoidance, WSCG 2006: FULL PAPERS PROCEEDINGS, 2006, 第 2 作者(146) From Motion Capture Data to Character Animation, ACM VRST 2006, 2006, 第 2 作者(147) Inferring 3d body pose from uncalibrated video, ROBOCUP 2005: ROBOT SOCCER WORLD CUP IX, 2006, 第 2 作者(148) 基于环约束的虚拟人动态LOD技术, Dynamic LOD Based on the Ring Constraint for Virtual Human Models, 计算机辅助设计与图形学学报, 2006, 第 3 作者(149) A Robust Method for Analyzing the Physical Correctness of Motion Capture Data, ACM VRST 2006, 2006, 第 4 作者(150) 三维地形中人体运动生成方法, A Method to Generate Character Animation on 3D Terrain, 系统仿真学报, 2006, 第 3 作者(151) A video-driven approach to continuous human motion synthesis, ADVANCES IN COMPUTER GRAPHICS, PROCEEDINGS, 2006, 第 3 作者(152) Motion editing with the state feedback dynamic model, ADVANCES IN COMPUTER GRAPHICS, PROCEEDINGS, 2006, 第 2 作者(153) Least-squares fitting of multiple m-dimensional point sets, VISUAL COMPUTER, 2006, 第 2 作者(154) 三维服装仿真中的“服装-人体”快速冲突检测及响应算法, An Algorithm for Collision Detection and Response Between Human Body Model and Cloth in 3D Garment Simulation, 计算机研究与发展, 2006, 第 2 作者(155) Style animations generated from dynamic model, TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 2006, 第 2 作者(156) 基于约束轨迹重构的运动编辑, Motion Editing Based on the Reconstruction of Constraint Trajectory, 计算机辅助设计与图形学学报, 2006, 第 2 作者(157) 基于广义交叉截面的实时虚拟人皮肤变形方法, A Method of Virtual Human Skin Deformation Based on Generalized Cross-Sectional Contour, 计算机科学, 2005, 第 2 作者(158) 运动状态下虚拟人全身皮肤实时变形方法, Real Time Skin Deformation Method for Virtual Human in Motion, 计算机辅助设计与图形学学报, 2005, 第 2 作者(159) 一种用于体育运动仿真分析的“虚实”对比方法, A Virtual-Real Comparision Method Used for Sport Simulation and Analysis, 计算机研究与发展, 2005, 第 2 作者(160) 个性化三维人体模型快速建模方法, An Efficient Method for Customizing Individual 3D Virtual Human Body, 计算机辅助设计与图形学学报, 2005, 第 2 作者(161) 三维虚拟人皮肤变形技术分类及方法研究, A Survey of Virtual Human Skin Deformation, 计算机研究与发展, 2005, 第 2 作者(162) 体育训练三维人体运动模拟与视频分析系统, 3D Human Motion Simulation and a Video Analysis System for Sports Training, 计算机研究与发展, 2005, 第 1 作者(163) 三维人体运动仿真结果与录像同屏对比的方法, 科技开发动态, 2004, 第 1 作者(164) 面向纹理特征的真实感三维人脸动画方法, Realistic 3D Facial Animations with Partial Expression Ratio Image, 计算机学报, 2004, 第 3 作者(165) 基于D3D的三维虚拟人运动显示, Motion Display of Virtual Human Based on D3D, 计算机辅助设计与图形学学报, 2004, 第 3 作者(166) Arm motion planning based on spacetime constraints, Fourth International Conference on Virtual Reality and Its Applications in Industry, 2004, 第 2 作者(167) 个性化虚拟人体模型骨架生成方法, Skeleton Building of Individual Virtual Human Model, 计算机辅助设计与图形学学报, 2004, 第 2 作者(168) IEEE Transactions on Pattern Analysis and Machine Intelligence, CHINESE JOURNAL OF COMPUTERS, 2004, 第 3 作者(169) 基于机器学习的语音驱动人脸动画方法, A Speech Driven Face Animation System Based on Machine Learning, 软件学报, 2003, 第 3 作者(170) 手势数据挖掘及挖掘结果的可视化, Data Mining in Hand Gestures and Visual Presentation of the Result, 计算机辅助设计与图形学学报, 2003, 第 3 作者(171) 基于轴变形技术的实时人体肌肉变形, AxDf-Based Real Time Muscle Deformations, 计算机科学, 2002, 第 3 作者(172) 虚拟主持人的设计与实现, 电视字幕.特技与动画, 2002, 第 1 作者(173) 基于虚拟人合成技术的中国手语合成方法, A Method to Synthesize Chinese Sign Lagnuage Based on Virtual Human Technologies, 软件学报, 2002, 第 1 作者(174) 基于数据挖掘的语音驱动三维人脸动画合成, Data Mining and Speech Driven Face Animation, 系统仿真学报, 2002, 第 3 作者(175) 基于MPEG-4的三维人脸动画实现方法, 系统仿真学报, 2001, 第 2 作者(176) 一种基于传感器的人体上肢运动实时跟踪方法, A Sensor-Based Method to Capture Motion of Two Arms, 计算机学报, 2001, 第 3 作者(177) 基于多模式接口技术的聋人与正常人交流系统, 计算机学报, 2000, 第 4 作者(178) 一个计算凸多面体间碰撞点的快速算法, A Fast Algorithm to Calculate Collision Point Between Convex Polygons, 软件学报, 1999, 第 1 作者(179) Deep images enhancement for turbid underwater images based on unsupervised learning, COMPUTERS AND ELECTRONICS IN AGRICULTURE, 第 6 作者