基本信息
吴恩华 男 博导 软件研究所
电子邮件:ehwu@umac.mo
通信地址:中关村南路南4街4号, 软件小区5号楼321#
邮政编码:100190

研究领域

计算机图形学, 包括:
    虚拟现实(Virtual Reality) 、真实感图形生成(Realistic Image Synthesis)、
    科学计算可视化(Visualization in Scientific Computing) 、基于物理的建模
   与绘制(Physically Based Modeling and Rendering) 、基于物理的仿真与
    实时计算(Physically Based Simulation and Real Time Computation)等。

招生信息

   
招生专业
081203-计算机应用技术
招生方向: 计算机图形学, 包括虚拟现实,真实感图形,基于物理的建模与仿真 等
计算机图形学(虚拟现实, 基于物理的建模与仿真,真实感图形)

研究生培养情况
于1993年由国务院学位委员会聘为博士生导师以后,开始培养博士研究生。至今共指导42位博士生(包括澳门大学4位)与20位硕士生分别获得博士与硕士学位。其中有2人分别获得2001年度全国百佳优秀博士论文、2003年度百佳优秀博士论文提名论文称号;1人获得2012年度中国科学院优秀博士论文; 13人(博士11人、硕士2人)获得中国科学院院长奖学金优秀奖;10多人获得中国科学院各种冠命(华为、刘永龄、彭阴刚、BHP Billiton)奖项。

教育背景

1980-05--1984-12 英国曼彻斯特大学(Univ. of Manchester)计算机科学系 博士
1965-09--1970-03 北京清华大学工程力学数学系 学士
学习经历
-- 本科:  
    1965年~1970年 北京清华大学工程力学数学系, 计算数学专业
-- 研究生:  
    1980年~1984年 英国曼彻斯特大学(Univ. of Manchester)计算机科学系
学位
-- 博士 (1984年12月, 英国曼彻斯特大学 计算机科学系)


工作经历

1970年~1980年 北京清华大学计算机科学与技术系讲师
1985年~1992年 中国科学院软件研究所副研究员, 软件工程及计算机图形学
                              研究室(第六研究室)主任
 
1993年~现在      中国科学院软件研究所研究员(教授)、计算机科学国家重点
                              实验室 博士生导师
     1994年~1998年 中国科学院软件研究所: 基础与高技术研究部主任、科研所
                               长助理(至2001年)
     1994年~2001年 中国科学院软件研究所: 学位委员会主席
     1995年6月~12月 美国Lawrence-Livermore(劳伦斯-利弗摩尔)国家实验室 
                                      客座研究员
     1996年6月~9月 香港中文大学访问教授
     1997年6月~8月 香港大学访问教授
 
1997年9月~现在 澳门大学科技学院教授
     1999年9月~2001年8月 澳门大学科技学院科研中心主任
     2002年3月~2007年8月 澳门大学科技学院电脑与资讯科学系主任
     2007年9月~2012年8月 澳门大学科技学院副院长 (主管科研与研究生培养) 
     2013年~现在                    澳门大学科技学院荣誉教授
工作简历
1993-01--2011-07 中国科学院软件研究所 计算机科学国家重点实验室 研究员、博士生导师
1985-04--1992-12 中国科学院软件研究所 副研究员 软件工程及计算机图形学研究室(第六研究室)主任
1970-03--1984-12 北京清华大学 计算机科学技术系 讲师
社会兼职
   
学术事务

2013年~现在 中国计算机学会 会士
2013年~2017年 中国图像图形学会 虚拟现实专业委员会主任
2014年~2017年  计算机辅助设计与图形学 国家重点实验室(浙江大学) 
                               专家委员会主任 
1996年~2014年 计算机辅助设计与图形学 国家重点实验室(浙江大学)
                               学术委员会委员
2012年-2014年   国家自然科学基金委员会 信息科学部 
                               第14届专业评审委员会委员
2007年~2020 虚拟现实技术与系统 国家重点实验室(北京航空航天大学) 
                          学术委员会委员

2016年~2020年  视觉合成图形图像技术国防重点学科实验室(四川大学)

                           学术委员会委员

1995年~现在 《Journal of Computer Science and Technology》副主编   
                            (Science Press & Springer) 
2004年~现在 《The Visual Computer》( Springer)  编辑委员会委员
2001年~现在 《J. Computer Animation and Virtual World》(John  Wiley) 
                            编辑委员会委员
2001年~现在 《International Journal of Image and Graphics》
                              (World Scientific Publishing )  编辑委员会委员
2006年~现在 《International Journal of Virtual Reality》(IPI Press) 
                              编辑委员会委员
2016年~现在 《Visual Informatics》
                               (Sp[ringer) 编辑委员会委员



2004年~2010年 《计算机辅助设计与图形学学报》主编 (科学出版社) 
1996年~现在      《中国图像图形学报》编辑委员会委员 (中国图像图形学会) 
2008年~2012年   中国计算机学会理事

教授课程

   

专利与奖励

1991年 石油工业部 科技进步壹等奖
1992年 中国科学院 科技进步贰等奖
1994年 中国科学院 优秀教师
1996年 中国科学院 有突出贡献的中青年专家称号
1999年 中国科学院 华为教育奖
2001年 中国高校科学技术贰等奖;澳门大学学术研究壹等奖 
2002年 中国计算机图形学CHINAGRAPH杰出奖;高校科学技术壹等奖 
               中国科学院 宝洁(P&G)优秀研究生导师奖
2003年 国家科技进步贰等奖
2005年 中国科学院 必和必拓(BHP Billiton)优秀教育奖
2006年 中国科学院研究生院优秀教师奖
2008年 中国科学院研究生院杰出贡献教师称号

2016年 教育部科技进步贰等奖

奖励信息
(1) 对基于现代图形处理器的通用计算(GPGPU)的研究与创新,三等奖,省级,2012
(2) 中科院研究生院 杰出贡献教师,专项级,2008
(3) 中科院研究生院 优秀教师,专项级,2006
(4) 中科院 必和必拓优秀教育奖,部委级,2005
(5) 国家科技进步奖,二等奖,国家级,2003
(6) 高校科学技术奖 壹等奖,部委级,2002
(7) 中科院 宝洁优秀导师奖,部委级,2002
(8) 中国计算机图形学杰出奖,专项级,2002
(9) 中科院 有突出贡献的中青年专家,部委级,1996
专利成果
(1) 基于物理的植物叶子模拟方法,发明,2009,第1作者,专利号:ZL 200810102119.4
(2) GPU加速的轮廓区毛发状图形绘制方法,发明,2010,第2作者,专利号:ZL 200810113004.5
(3) 一种基于匹配相容性的纹理合成方法,发明,2010,第4作者,专利号:ZL 200810239424.8
(4) 一种三角网格模型的重建方法,发明,2011,第5作者,专利号:ZL200910092888.5
(5) 一种基于特征流的抽象线条画生成方法,发明,2013,第1作者,专利号:201210390821.1

出版信息

   
发表论文
(1) Multiple Ray Cluster Rendering for Interactive Integral Imaging System,Optics Express,2013,第5作者
(2) Live Accurate and Dense Reconstruction from a Handheld Camera,Computer Animation and Virtual Worlds,2013,第5作者
(3) Simulation of Turbulent Water by Vortex Shedding in PIC/FLIP,Science in China (F),2013,第4作者
(4) Robust Image Metamorphosis Immune from Ghost and Blur with revised version,The Visual Computer,2012,第1作者
(5) A Particle-Based Method for Granular Flow Simulation,Science in China (F),2012,第4作者
(6) Physically based Object Withering Simulation,Computer Animation and Virtual Worlds,2012,第5作者
(7) Abstract Line Drawings from Photographs Using Flow-based Filters,Computers (and) Graphics,2012,第2作者
(8) Using Time-Varying Texels to Simulate Withering Grassland,IEEE Computer Graphics and Applications,2012,第4作者
(9) Stroke-based Real-time Rendering of Ink Wash Style for Geometric Models,ACM SIGGRAPH Asia2012 (Tech. Briefs),2012,第3作者
(10) Interactive Coupling between Tree and Raindrops,Computer Animation and Virtual Worlds,2012,第5作者
(11) A Closed-form Solution to Retinex with Non-local Texture Constraints,IEEE Trans. on Pattern Analysis and Machine Intelligence,2012,第5作者
(12) Coherence-Enhancing Line Drawing for Color Images,Science in China(F),2012,第5作者
(13) Using Time-Varying Texels to Simulate Withering Grassland,IEEE Computer Graphics and Applications,2011,第3作者
(14) Space Colorization Using the Rotation-invariant Feature Space,IEEE Computer Graphics and Applications ,2011,第5作者
(15) A GPU-based Matting Laplacian Solver for High Resolution Image Matting,The Visual Computer, 26(6-8),2010,第3作者
(16) Volume Fraction Based Miscible and Immiscible Fluid Animation,Computer Animation and Virtual Worlds, 21(3-4),2010,第4作者
(17) An Improved Method for Progressive Animation Models Generation,Science in China,2010,第2作者
(18) Differential Geometry Images: Remeshing and Morphing with Local Shape Preservation,The Visual Computer, 26(1),2010,第5作者
(19) Real-Time Coherent Stylization for Augmented Reality,The Visual Computer, 26(6-8) ,2010,第5作者
(20) The Dual-microfacet Model for Capturing Thin Transparent Slabs,Computer Graphics Forum, 27(3),2009,第5作者
发表著作
(1) GPU 计算精选大全 (第一集),GPU Computing Gems, v1 (Chapter 28),Addison-Wesley,2011-01,第4作者
(2) GPU 进展: 高级绘制技术,GPU Pro: Advanced Rendering Techniques (8.1 3D Engine Design),A.K. Peters,2010-06,第4作者
论文与著作(部分)
1. Mengcheng Huang,Fang Liu,Xuehui Liu, Enhua Wu. A Programmable Graphics Pipeline in CUDA for Order-Independent Transparency. GPU Computing Gems, Vol 1, Chapter 28, Section 6, Eds.Wen-mei Hwu, Addison-Wesley, January 6, 2011. (ISBN: 978-0-12-384988-5).
2. Shaohui Jiao, Wen Wu, Enhua Wu, Using Time-Varying Texels to Simulate Withering Grassland, IEEE Computer Graphics and Applications, IEEE CS, Sept. 2011. (in press)
3. Bin Sheng, Hanqiu Sun, Shunbin Chen, Xuehui Liu, Enhua Wu, Space Colorization Using the Rotation-invariant Feature Space, IEEE Computer Graphics and Applications, IEEE CS, 2011. (in press)
4. Mengcheng Huang, Fang Liu, Xuehui Liu and Enhua Wu. Multi-Fragment Effects on the GPU using Bucket Sort. GPU Pro: Advanced Rendering Techniques. (in Section 8, Article 1: 3D Engine Design), Eds. Wolfgang Engel, A.K. Peters, June 14, 2010. pp495-508. (ISBN: 9781568814728).
5. Shandong Wang, Kangying Cai, Jian Lu, Xuehui Liu, Enhua Wu. Real-Time Coherent Stylization for Augmented Reality. The Visual Computer, 26(6-8). Springer, 2010. pp445-455.
6. Mengcheng Huang, Fang Liu, Enhua Wu. A GPU-based Matting Laplacian Solver for High Resolution Image Matting. The Visual Computer, 26(6-8), Springer, 2010. pp943-950.
7. Kai Bao, Xiaolong Wu, Hui Zhang, Enhua Wu. Volume Fraction Based Miscible and Immiscible Fluid Animation. Computer Animation & Virtual Worlds (John Wiley). 21(3-4), pp.401-410.
8. Weiliang Meng, Bin Sheng, Weiwei Lv, Hanqiu Sun, Enhua Wu. Differential Geometry Images: Remeshing and Morphing with Local Shape Preservation. The Visual Computer, 26(1), Springer, 2010. pp51–62.
9. Shixue Zhang, Enhua Wu, An Improved Method for Progressive Animation Models Generation. Science in China (F:Information Sciences) 53(7):1312-1321, 2010.
10. Meng Yang, Mengcheng Huang, Gang Yang, Enhua Wu. Physically Based Animation for Realistic Interactions between Tree Branches and Raindrops. Proceedings of ACM VRST2010 (17th ACM Symposium on Virtual Reality Software and Technology). Hong Kong, Nov. 22-24, 2010. pp83-86.
11. Fang Liu, Mengcheng Huang, Xuehui Liu, Enhua Wu. FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. In Proceedings of ACM I3D2010(2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games). Washington, Feb. 19 - 21, 2010. pp75-82.
12. Xuehui Liu, Xiaoguang Hao, Mengcheng Huang, Fang Liu, Mingquan Zhou, Hanqiu Sun, Enhua Wu. Fast Soft Shadow by Depth Peeling. ACM SIGGRAPH 2010: Posters, Los Angeles, California, July 25 - 29, 2010.
13. Jian Zhu, Kai Bao, Yuanzhang Chang, Youquan Liu, Enhua Wu. Simulation of Solid Burning Phenomenon in Real Time. Proc. Chinagraph2010, pp95-96(Abstract).(recommended to Chinese J. of CADCG): Distinguished Paper Award of Chinagraph2010.
14. Qiang Dai, Jiaping Wang, Yiming Liu, John Snyder, Enhua Wu, Baining Guo. The Dual-microfacet Model for Capturing Thin Transparent Slabs. Computer Graphics Forum, 27(3). (Special Issue of Pacific Graphics 2009). Distinguished Paper Award of PG09. pp 1917-1925.
15. Kai Bao, Hui Zhang, Lili Zheng, Enhua Wu, Pressure Corrected SPH for Fluid Animation. Computer Animation and Virtual World, 20(2,3), John Wiley, (Special Issue of CASA2009), June 2009, pp311-320.
16. Bin Sheng, Hanqiu Sun, Gang Yang, Enhua Wu, Furstyling on Angle-Split Shell Textures, Computer Animation and Virtual World, 20(2,3), John Wiley, (Special Issue of CASA2009), June 2009, pp205-214.
17. Haisheng Fang, Kai Bao, Jiuan Wei, Hui Zhang, Enhua Wu, Lili Zheng. Simulations of Droplet Spreading and Solidification Using an Improved SPH Model. Numerical Heat Transfer (Part A Applications), 55(2), Taylor & Francis, 2009.pp124-143.
18. Peijie Huang, Yuanting Gu, Xiaolong Wu, Yanyun Chen, Enhua Wu. Time-Varying Clustering for Local Lighting and Material Design. Science in China(Series F: Information Sciences), 52(3), March 2009. p455-456.
19. Wencheng Wang, Feitong Liu, Peijie Huang, Enhua Wu. Texture Synthesis via the Matching Compatibility between Patches. Science in China(Series F: Information, Sciences), 52(3), March 2009. p512-522
20. Yuanzhang Chang, Kai Bao, Youquan Liu, Jian Zhu and Enhua Wu, A Particle-based Method for Viscoelastic Fluids Animation. Proc. ACM VRST2009 (16th ACM Symposium on Virtual Reality and Software Technology), Nov. 18-20, 2009. Kyoto, Japan.
21. Fang Liu, Mengcheng Huang, Xuehui Liu, Enhua Wu, Efficient Depth Peeling via Bucket Sort. Proc. ACM HPG09 (ACM Symposium on High Performance Graphics 2009), Aug. 2009, New Orleans, Louisiana, USA. pp51-57.
22. Fang Liu, Mengcheng Huang, Xuehui Liu, Enhua Wu. Bucket Depth Peeling. Article No. 50 in ACM SIGGRAPH 2009: Talks (New Orleans, Louisiana, August 03 - 07, 2009). ISBN: 978-1-60558-834-6
23. Fang Liu, Mengcheng Huang, Xuehui Liu, and Enhua Wu. Single pass depth peeling via CUDA rasterizer. Article No. 79 in ACM SIGGRAPH 2009: Talks (New Orleans, Louisiana, August 03 - 07, 2009). ISBN: 978-1-60558-834-6.
24. Fang Liu, Mengcheng Huang, Xuehui Liu, and Enhua Wu. CUDA Renderer: a Programmable Graphics Pipeline. Article no. 34, in ACM SIGGRAPH ASIA 2009: Technical Sketches, Dec. 16-19, 2009, Yokohama, Japan. (SIGGRAPH Asia2009 Program “Sketches & Posters” p124).
25. Shaohui Jiao, PhengAnn Heng, Enhua Wu. Realistic Grass Withering Simulation Using Time-Varying Texels. ACM SIGGRAPH Asia 2009: Technical Sketches, Dec. 16-19, 2009, Yokohama, Japan.
26. Wencheng Wang, Jing Li, Hanqiu Sun, Enhua Wu. Layer-based Representation of Polyhedrons for Point Containment Tests. IEEE Transactions on Visualization and Computer Graphics, 14(1), IEEE CS, Jan. 2008. pp73-83.
27. Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang. Interactive Fur Shaping & Rendering Using Non-Uniform Layered Textures, IEEE Computer Graphics and Applications, IEEE CS, July/August, 2008. pp24-32.
28. Bin Sheng, Enhua Wu, Hanqiu Sun. Sketching Freeform Meshes Using Graph Rotation Functions. The Visual Computer, 24(7-9), Springer, July 2008, (Special Issue of CGI08), pp745-752.
29. Wencheng Wang, Chunjuan Sun, Jing Li, Enhua Wu. Line Clipping by Managing Polygon Edges in Convex Polygons.- Journal of Graphics Tools, 13(2), A K Peters. June 2008. p55-71.
30. Enhua Wu, Hongbin Zhu, Xuehui Liu and Youquan Liu. Simulation and Interaction of Fluid Dynamics. The Visual Computer -- International Journal of Computer Graphics, Springer, 23(5), May 2007, pp299-308.
31. Bin Sheng and Enhua Wu. Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling, Proc. IEEE Virtual Reality 2007, IEEE Computer Society Press, Charlotte, North Carolina, USA, March 10-14, 2007. pp187-194.
32. Youquan Liu, Hongbin Zhu, Xuehui Liu, Enhua Wu. Real Time Simulation of Physically Based On-Surface Flow. The Visual Computer (International Journal of Computer Graphics), 21(8-10), Springer, September 2005. pp727-734.
33. Shen Li, Xuehui Liu, Enhua Wu. Feature-Based Visibility-Driven CLOD for Terrain. Proceedings of 11th Pacific Graphics on Computer Graphics and Applications (Pacific Graphics 2003), IEEE Computer Society, Canada, October 2003: 313-322.
34. Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu. An Adaptive Sampling Scheme for Out-of-Core Simplification. Computer Graphics Forum, Blackwell Publishers, 21(2), 2002:111-119.
35. Yingqing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum. Photorealistic Rendering of Knitwear Using the Lumislice. Proc. of ACM SIGGRAPH 2001, ACM Press, USA, Aug. 2001: 391-398.
36. Wencheng Wang, Enhua Wu, Nelson Max. A Selective Rendering Method for Data Visualization. The Journal of Visualization and Computer Animation, John Wiley & Sons, 10(3), 1999: 123-131.
37. Wencheng Wang, Enhua Wu. Adaptable Splatting for Irregular Volume Rendering. Computer Graphics Forum, 18(4), Blackwell Publishers, 1999: 213-222.
38. Nelson Max, Curtis Mobley, Brett Keating, Enhua Wu. Plane-Parallel Radiance Transport for Global Illumination in Vegetation. Rendering Technigue'97 (Eds: Julie Dorsey & Philipp Slusallek), Springer-Verlag, 1997: 239-250.
39. Hong Chen, Enhua Wu. An Efficient Radiosity Solution for Bump Texture Generation. ACM Computer Graphics, 24(4), (Proc. SIGGRAPH'90), ACM Press, Aug. 1990: 125-134.
40. Hong Chen, Enhua Wu. Radiosity for Furry Surfaces. Proc. of EUROGRAPHICS'91 (Eds: F.H. Post and W. Barth), Elsevier Science (North Holland), Sept. 1991: 447-457.

科研活动

   
参与会议
   
特邀学术报告
大会特邀报告
  (国际)
。ACM VRST2010 (http://www.comp.polyu.edu.hk/conference/vrst2010/); 17th ACM Symposium on Virtual Reality Software and Technology; Nov. 22-24, 2010, Hong Kong, China.
Speech Title: “Simulation of Mixtures with Multiple Fluids”
。IEEE MINES2010 (http://www.ieee-mines.org); 2nd IEEE International Conf. on Multimedia Information Network and Security; Nov. 4-6, 2010, Nanjing (Nanjing University), China.
Speech Title: “Realistic Presentation vs. Real Time Rendering of Natural Environments”
。CGIV09 (http://www.graphicslink.co.uk/cgiv09/); 6th Inter. Conf. on Computer Graphics, Imaging and Visualization;
Aug. 11-14, 2009, Tianjin (Tianjin Univ.), China.
Speech Title: “Time-Varying Simulation of Natural Objects”
。CAD/Graphics2007 (http://cadcg07.pku.edu.cn/); 10th Inter. Conf. on CAD & CG;
Oct. 15-18, 2007, by CCF (China Computer Federation) with IEEE Beijing Section, Beijing;
Speech Title: “Physically Based Simulation of Fluid Mixtures”
。Cyberworlds2006 ( http://vrlab.epfl.ch/cw2006/ );
Nov. 28-30, 2006, by EPFL(Swiss Federal Institute of Technology) with ACM/SIGGRAPH, ACM/SIGWEB, EUROGRAPHICS etc., Lausanne, Switzerland.
Speech Title: “Simulation of Fluid Dynamics and Interactions”
。PMA2006 ( http://liama.ia.ac.cn/PMA06/ ); 2nd International Symposium on Plant Growth Modeling, Simulation, Visualization and Applications;
by LIAMA (Sino-French Joint Lab.) with IEEE CS, CAS, INRIA, INRA, NSFC etc., Nov. 13-17, 2006, Beijing, China.
Speech Title: “Rendering of Trees and Natural Plants”
。CASA2004; 17th International conference on Computer Animation and Social Agents (CASA2004), Computer Graphics Society (CGS). Geneva, Switzerland, July 7-9, 2004.
Title for Invited Conference Speech and Invited Paper : “An Improved Study of Real Time Fluid Simulation on GPU”
。ACM VRST2002; 9th ACM (SIGCHI & SIGGRAPH) Symposium on Virtual Reality Software and Technology, Nov. 11-13, 2002, Hong Kong, China
Speech Title: “Challenge for Highly Detail Object Modeling & Illumination Calculation in Virtual Reality”
。CA2002; 15th International conference on Computer Animation (CA2002), Computer Graphics Society (CGS). Geneva, Switzerland, June 19-21, 2002.
Title for Invited Conference Speech and Invited Paper : “Point Representation of Geometry for Irregular Objects in Image-Based VR” 

(国内)
。EGVR2010;4th National Conf. on Educational Games and Virtual Reality, July 21-11, 2010, Beijing, China.
Speech Title : “Realism & Realtime in Environment Rendering”
。CIDE09; 6th National Conf. on Intelligent CAD and Digital Entertaiment, August 15-17, Taian, China.
Speech Title : “Modeling and Withering Simulation to Natural Objects”
。CCVRV06 ; 6th National Conference on VR & Visualization, China Association of Image and Graphics & China Computer Federation, August 8-10, 2006, Qingdao, China.
Speech Title : “General Computation Based on GPU & Fluid Simulation”
。CCVRV03 ; 3rd National Conference on VR & Visualization, China Association of Image and Graphics & China Computer Federation, Sept. 28-30, 2003, Changsha, China.
Speech Title : “Modeling and Rendering to Complex Virtual Environments” 

邀请报告(国际)

。Distinguished Lecture in Singapore, at Virtual Reality Theatre, IMI/NTU (Institute for Media Innovation, Nanyang Technological University), June 11, 2010.
Lecture Topic:
“Time-Varying Simulation to Natural Objects”
。CI09 (1st China-Israel Bi-National Conference on Graphics and Geometric Computing,: http://cg.cs.tsinghua.edu.cn/ci2009/ ), Oct. 10-12, 2009,Tsinghua U., Beijing,
Seminar Topic:
“Real-Time Simulation of Solid Burning”
。3rd Open Forum, EC Network of Excellence INTERMEDIA IAB (Industrial Advisory Board), European Community, Oct. 29-30, 2007, Madrid, Spain
Seminar Topic:
“Physically Based Modeling and Computation related to VR and Gaming Development”
。AWVR07 (International Advanced Workshop on Virtual Reality 2007), June 28-30, 2007. Hong Kong, China.
Seminar Topic:
“Simulation of Fluid Interactions”
。ACM VRCIA2006 (http://www.cse.cuhk.edu.hk/VRCIA06/); ACM SIGGRAPH International Conf. (bi-yearly) on Virtual Reality Continuum and its Applications. June 14-17, 2006. Hong Kong, China.
Seminar Topic:
“Rendering and Animation of Virtual Plants”
。Edutainment 2006 (http://www.cad.zju.edu.cn/vrmm/edutainment/); International Conference on E-Learning and Games;
Zhejiang University, April 16-19, 2006, Hangzhou, China
Seminar Topic:
“Depth Image–Based Modeling and Rendering”
学术会议
大会主席(国际):
- IEEE VR2011 (Singapore; Posters Co-Chairs): 18th IEEE Virtual Reality in 2011; March 19-23, Singapore. (http://conferences.computer.org/vr/2011/)
- ISVRI2011 (Singapore; Organizing Co-Chairs): International Symposium on VR Innovation 2011; March 19-20, Singapore. (http://isvri2011.org/)
- ACM VRCAI2011 (HK;Honorary Co-Chairs): 10th ACM SIGGRAPH Conf. on Virtual Reality Continuum and its Applications in Industry 2011, Dec. 11-12, Hong Kong, China (http://www.vrcai2011.org/)
- ACM VRST2010 (Hong Kong; Honorary Co-Chairs): 17th ACM Symposium on Virtual Reality Software and Technology; Nov. 22-24, 2010, Hong Kong, China. (http://www.comp.polyu.edu.hk/conference/vrst2010/)
- ACM VRCAI2010 (Seoul; Organizing Co-Chairs): 9th ACM SIGGRAPH Conf. on Virtual Reality Continuum and its Applications in Industry 2010, Dec. 12-13, Seoul, Korea (http://www.vrcai2010.org/)
- ACM VRCAI2009 (Japan): 8th ACM SIGGRAPH Conf. on Virtual Reality Continuum and its Applications in Industry 2009, Dec. 14-15, Yokohama, Japan (http://www.vrcai2009.com/)
- CGIV 2009 (Tianjin): 6th International Annual Conf. on Computer Graphics, Imaging and Visualization. (http://www.graphicslink.co.uk/cgiv09/)
- ACM VRCAI2008 (Singapore): 7th ACM SIGGRAPH Conf. on Virtual Reality Continuum and its Applications in Industry 2008, Dec. 8-9, Biopolis(I2R),Singapore. (http://2008.vrcai.org/)
- ACM VRCIA06 (Hong Kong): ACM SIGGRAPH Virtual Reality Continuum and its Applications in Industry 2006, June 14-17, 2006, CUHK, HK. (http://www.cse.cuhk.edu.hk/VRCIA06/)
- CASA06 (Switzerland) : Computer Animation and Social Agents 2006, by Computer Graphics Society, July 4-7, 2006, Geneva, Switzerland. (http://casa2006.miralab.unige.ch/)

程序委员会主席(国际):
- CGI2010 (Singapore): (28th Annual Conf. of CGS,Computer Graphics Society) June 8-11, 2010, Singapore. (http://cgi2010.miralab.unige.ch/)
- Cyberworlds 2008 (Hangzhou), 7th international conf. on Cyberworlds (http://www.jvrb.org/conferences/cyberworlds2008); Sept. 22-24, 2008, , Hangzhou, China.
- Pacific Graphics 2005 (Macao): 13th Pacific Conference on Computer Graphics and Applications
- ACM VRST02(Hong Kong): 9th ACM Annual Conference on Virtual Reality Software and Technology
- CAD/Graphics03(Macao): 8th Biyearly International Conference on CADCG by CCF

程序委员会委员(国际):
- IEEE VR2011(Singapore), VR2009 (Lafayette, Louisiana , USA) (http://conferences.computer.org/vr/2009/), VR2008(Reno, USA) ; VR2007(Charlette, USA) (IEEE Symposium on Virtual Reality)
- Pacific Graphics 2002(Beijing), 2003(Canmore, Canada), 2004(Seoul), 2006(Taibei), 2007(Hawii, USA),2008(Tokyo), 2009(Jeju, Korea); 2011(Tainan);
- ACM VRST98(Taibei), 99(London), 2000(Seoul), 2002(HK), 2003(Tokyo), 2004(HK), 2006(Cyprus), 2007(Orange County, USA),2008(France), 2010(HK); (ACM Symposium on Virtual Reality Software & Technology)
- ACM Graphite 2006(Kuala Lumpur), 2007(Perth, Australia)
- ACM SPM2007(Beijing); (ACM Symposium on Solid and Physically Based Modeling)
- CASA2006(Geneva), 2007(Belgium); 2008 (Seoul, Korea), 2009 (Amsterdam, Netherlands), 2011(Chengdu); (International Annual Conference on Computer Animation & Social Agents)
- CGI2004 (Crete), 2005(Stony Brook, USA), 2006(Hangzhou), 2008(Istanbul, Turkey), 2010(Singapore), 2011(Ottawa); (Annual International Conf. of International Computer Graphics Society)
- CAD/Graphics2005(Hong Kong), 2007(Beijing), 2009(Huangshan), 2011(Jinan); (Inter. Bi-yearly Conf. on CADCG of CCF)
- IEEE Pacific Vis 2009 (Beijing) (http://egmcp1.cgv.tugraz.at/) 2008(Japan) (IEEE Pacific Visualization Symposium)
- IFIP ICEC2007(Shanghai, IFIP 6th International Conf. on Entertainment Computing);
- Edutainment2006(Hangzhou, China)

指导学生

已指导学生

孙庆杰  博士研究生  081203-计算机应用技术  

张严辞  博士研究生  081203-计算机应用技术  

费广正  博士研究生  081203-计算机应用技术  

严涛  博士研究生  081203-计算机应用技术  

杨刚  博士研究生  081203-计算机应用技术  

孙文武  博士研究生  081203-计算机应用技术  

刘迎  博士研究生  081203-计算机应用技术  

郑新  博士研究生  081203-计算机应用技术  

魏峰  博士研究生  081203-计算机应用技术  

古元亭  博士研究生  081203-计算机应用技术  

孙其民  博士研究生  081203-计算机应用技术  

张晓鹏  博士研究生  081203-计算机应用技术  

刘保权  博士研究生  081203-计算机应用技术  

刘列明  博士研究生  081203-计算机应用技术  

李胜  博士研究生  081203-计算机应用技术  

蒙杨  博士研究生  081203-计算机应用技术  

陈坚  博士研究生  081203-计算机应用技术  

朱红斌  博士研究生  081203-计算机应用技术  

陈彦云  博士研究生  081203-计算机应用技术  

蔡康颖   博士研究生  081203-计算机应用技术  

吴金钟  博士研究生  081203-计算机应用技术  

王延华  博士研究生  081203-计算机应用技术  

柳有权  博士研究生  081203-计算机应用技术  

冀俊峰  博士研究生  081203-计算机应用技术  

王辉   硕士研究生  081203-计算机应用技术  

王海洋  硕士研究生  081203-计算机应用技术  

李奎宇  硕士研究生  081203-计算机应用技术  

林亮亮  硕士研究生  081203-计算机应用技术  

吕伟伟  博士研究生  081203-计算机应用技术  

迟小羽  博士研究生  081203-计算机应用技术  

宋金莲  硕士研究生  081203-计算机应用技术  

黄沛杰  博士研究生  081203-计算机应用技术  

孟维亮  博士研究生  081203-计算机应用技术  

鲍凯  博士研究生  081203-计算机应用技术  

刘飞彤  博士研究生  081203-计算机应用技术  

戴强  博士研究生  081203-计算机应用技术  

刘芳  博士研究生  081203-计算机应用技术  

焦少慧  博士研究生  081203-计算机应用技术  

武小龙  博士研究生  081203-计算机应用技术  

章曼  硕士研究生  081203-计算机应用技术  

黄梦成  博士研究生  081203-计算机应用技术  

刘洋  硕士研究生  081203-计算机应用技术  

杨猛  博士研究生  081203-计算机应用技术  

王山东  博士研究生  081203-计算机应用技术  

江隆盛  硕士研究生  081203-计算机应用技术  

现指导学生

马子扬  博士研究生  081203-计算机应用技术  

刘乐  博士研究生  081203-计算机应用技术  

李晓生  博士研究生  081203-计算机应用技术  

合作情况

   
项目协作单位